D&D Ability Score Roller

Roll a fresh set of Dungeons & Dragons ability scores using the classic 4d6-drop-lowest method. You get six scores, each modifier and the array total — perfect for rolling up a new character.

Press Roll to generate six ability scores

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How to use the D&D Ability Score Roller

1
Press Roll

Generate six ability scores at once.

2
Read the mods

Each score shows its modifier, e.g. 16 = +3.

3
Assign them

Place scores into STR, DEX, CON, INT, WIS, CHA to suit your class.

4
Re-roll if needed

Many tables allow a re-roll if the total is very low.

How 4d6-drop-lowest shapes a character

Rolling four dice and dropping the lowest is a deliberate design choice: it nudges scores upward (the average result is about 12.2, versus 10.5 for a straight 3d6) and makes a really low stat rare, so most heroes feel capable. The spread still allows the occasional brilliant 17–18 or an awkward 6, which is exactly what gives a randomly-rolled character personality. Compared with the fixed standard array (15, 14, 13, 12, 10, 8) or point-buy, rolling trades balance for excitement — your wizard might luck into a 17 Intelligence, or you might have to build around a clumsy 8 Dexterity.

Reading modifiers and building a character

The number that actually matters at the table is the modifier, calculated as floor((score − 10) / 2). A 16 gives +3, which you add to attack rolls, saving throws or skill checks tied to that ability. When you assign your six rolled scores, put the highest into your class's key ability — Strength for a Fighter, Dexterity for a Rogue, Intelligence for a Wizard — and your second-highest into Constitution for extra hit points. If your group prefers a guaranteed-balanced party, agree on the standard array instead; if you love the drama of fate, roll here and let the dice decide. Want plain dice too? Try our dice roller or advanced dice roller.

Mustafa Bilgic
Mustafa BilgicFounder & tool-maker at Mohoh · last updated 27 June 2026

Frequently asked questions

What is 4d6 drop lowest?

You roll four six-sided dice, discard the single lowest die, and total the other three. Doing this six times gives a character's ability scores. It produces scores roughly between 3 and 18, averaging about 12.2.

What does the modifier mean?

In 5th edition D&D the modifier is floor((score − 10) / 2). A 16 gives +3, a 10–11 gives +0, an 8 gives −1. The modifier is what you add to the relevant d20 rolls.

Is this method official?

Yes — 4d6-drop-lowest is the classic rolling method in the Player's Handbook, alongside the standard array and point-buy options.

Are the dice fair?

Yes. Each die uses crypto.getRandomValues for an unbiased 1-in-6 result, just like a well-balanced physical die.

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